Vic 2. For more information on how to set this up, see the following link. Igazor details the steps there. It seems reliable and safe, I'll use it in my next play. I thought it was in register, not retuner. Thank you for the solution. Per page: 15 30 Date Posted: 24 Sep, am. You can call them on your planet, befriend them, have kids with them, or get kidnapped by them!
They also have a bunch of superpowers that you might find impressive. First of all, extraterrestrials are not a part of the base game. In most of their interactions, aliens are just like normal sims; You can form a friendship with them, make babies with them, call them at your place, and have a bit of fun.
But there are some interesting characteristics of these creatures of the unknown, these are:. Along with the aliens comes a technological marvel, a spaceship! These creatures use this space car to travel to almost every location in the nick of time. They can also upgrade it into two newer versions; however, each of them would require level 7 in handiness trait all aliens naturally possess this.
Visiting these places will further give you exciting rewards! Another way to regain it is by devouring a bunch of space rocks. All they need is their brainpower! This is an interesting interaction that aliens can opt for when they want to suck the social, hygiene, and fun motives out of a sim to themselves. This will give sim instant one-third fill in all the three aforementioned motives.
The extraterrestrials have another great ability that can be used to make a hefty amount of money — transmuting objects! In addition, elements with an original value of under simoleons have only a 5 percent chance of failure, while those above have a whooping 30 percent chance of failure.
Set up activities for your Sims outside and have them visit each night. Use a telescope. Buy a telescope in Buy mode. Have your Sims interact with it to "Stargaze" or "Look Through" to increase the odds of alien abduction the same night. If a Sim has a few points in Logic, she can use the "Search Galaxy" option, which might increase it even more. Collect space rocks.
Keeping space rocks in your lot increases the odds of an alien visit, but it's possible that actively collecting rocks or keeping them in the inventory is what adds to the chance of an abduction that night. If you have the Pets expansion, dogs may occasionally find space rocks as well. Wait until sparkly lights appear.
When aliens do eventually decide to abduct someone, sparkly lights will appear over a Sim's head. That Sim will start to "Investigate Mysterious Anomaly" and move toward an alien spaceship in the yard, at which point he or she will be abducted.
Wait for the Sim to return. The "Abducted" moodlet will typically last several game hours, after which the Sim will return. Non-occult male Sims sometimes get the "Unexpected Weight Gain" moodlet immediately after returning, which means they are pregnant. If you are trying to get a male Sim pregnant, save before the "Abducted" moodlet wears off, and reload if the moodlet wears off without being replaced by "Unexpected Weight Gain. Have an alien baby. If a male, human Sim is abducted and becomes "pregnant," an alien baby will be born 48 game-hours later.
You will be prompted to make a decision and can either send it back to its homeworld or raise it yourself. Non-human Sims and female Sims cannot have an alien baby from an abduction. Part 2. Increase the odds of a visitation. Between about 12 am and 4 am game time each night, aliens have a chance to land in your yard.
Keep space rocks outside your home and use a telescope to increase the chances of this happening. Smashing pumpkins may give you a tiny additional chance. Befriend the alien. Pay attention during the game night, and wake up your Sim if you see an alien. Interact with it to befriend it. Once you have encountered an alien, you can contact it at any time as you would any Sim.
Invite the alien to move in. Make your Sims friendly with the alien, then invite it to move into your household.
This benefit can be used with the Astrowonder telescope as well as with the Farstar e3. If the Special Event Camera is enabled, the cutscene will play no matter which telescope is used. However, if the Special Event Camera is disabled, a Sim abducted while using this benefit with the Astrowonder will simply vanish, as the Astrowonder has no abduction-specific animations. Aliens are very important to the Strangetown story especially with The Curious Brothers , but play a lesser part in Pleasantview - except in the case of Bella Goth and the Caliente Family.
A player who wants a Sim to be abducted can use " boolprop testingcheatsenabled true ", then shift-click any telescope, and select be abducted. This cheat does not work after Seasons , or Bon Voyage is installed. It also will not result in the Sim having the memory of alien abduction, but will still result in pregnancy for male adult Sims 6 or more days away from the elder stage.
By default, alien abduction is disabled in The Sims Castaway Stories , but it can be enabled with mods, [2] and male pregnancy works in the game. In The Sims 2 for consoles , alien abduction works as in Bustin' Out , except that abducted Sims will vomit and will yell at other Sims for no apparent reason. The Sim will not become pregnant or have a baby. One of the most popular methods of getting a Sim abducted is to make sure the Sim has high Logic and is in a good mood.
Have the Sim gaze into the telescope for several hours, and at some time, he or she will be whisked away by a beam of light from the sky. On it, are giant green crystals and odd rock formations, and it is the only place in the game where a Sim may be abducted. For a Sim to be abducted, they must have the airplane radio and transmitter, two items used to call for rescue, and the radio must be placed on the island.
The Sim must then place the transmitter and send an SOS. Upon doing so, an unseen UFO will suck the Sim into it and, to the player's delight, raise all motives to full. The Sim will then fall down, recollect itself, and yell at the sky, then run to a nearby sand gathering pit and vomit. The Sim will sometimes return with cans of Alien Food, but will not be impregnated or any other effects.
In The Sims 2 Pets , Sims can be abducted if they use the telescope and stargaze. In an hour or so, the player will hear a strange noise, and see that the Sim is struggling to hold onto the telescope. Some players have reported that abducted Sims may bring items back with them. In the Nintendo DS version, you will be abducted if you walk out into the desert and wait for your sanity meter to hit zero.
After the abduction, your Sim will appear in the manager's hotel room, lying on the floor. They will wake up after a few seconds.
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