Contact that occurs after the outcome of the play is determined cannot affect the play. For example, if a defender catches a disc before bumping into the receiver and knocking him over, that contact did not affect the play and the turnover will stand.
If no pass is thrown or attempted before the thrower stops play by acknowledging the call, all players return to the locations they occupied when the call was made. If a pass is thrown or attempted before the thrower acknowledges the call or the call is made after the throwing attempt, and.
Therefore, if a long pass is thrown and there is a contested receiving foul, the players will return where they were at the time of the throw rather than remaining downfield after chasing down the disc.
After a travel call, the thrower must return to the location occupied at the time of the infraction. If a dispute arises concerning an infraction or the outcome of a play e. D , with the count reached plus one or at six if over five. If an infraction results in possession reverting to a thrower who was airborne when releasing the disc , play restarts at the spot on the playing field closest to the point of release.
If offensive and defensive players call offsetting infractions on the same play, the disc is returned to the thrower and put into play with a check, with the count reached plus one or at six if over five. Fouls II. E : It is the responsibility of all players to avoid contact in every way possible.
Avoid contact in every way reasonable possible, while still playing Ultimate. Some contact is inevitable, but players have an affirmative obligation to make reasonable efforts to avoid contact.
A foul can be called only by the fouled player and must be announced by loudly calling foul immediately after it occurs. Contact resulting from adjacent opposing players simultaneously vying for the same unoccupied position, is not in itself a foul. A throwing foul may be called when there is non-incidental contact between the thrower and marker. The disc in a thrower's possession is considered part of the thrower.
In general, any contact between the thrower and the extended i. Any contact that occurs due to the marker setting up in an illegal position XIV. Once the marker has set up in a legal marking position, it is the responsibility of both players to respect this legal position. However, contact resulting from the thrower and the marker both vying for the same unoccupied position is a foul on the marker.
Non-incidental contact. Again, nearly all contact will be non-incidental with respect to the thrower. This contact must be part of an ultimate-related maneuver throwing, pivoting, etc. For example, shoving the marker does not result in contact due to the marker setting up an illegal position. Similarly, if a marker is providing disc space, except for illegally wrapping the thrower with his arms, only contact with the illegally positioned arms is due to the marker setting up an illegal position.
Any contact initiated by a thrower with the body excluding arms and legs extended from the midline of the body of a legally positioned XIV. The effect of the contact on the marker is important here, as many, but not all, instances of contact will affect continued play with respect to the marker. Although it should be avoided whenever possible, incidental contact occurring during the follow-through after the disc is released is not a foul.
Remember, even if the contact were non-incidental, because it occurred after the throw was released, it cannot be deemed to have affected the specific play, and a turnover will stand. Any references above to a marker also apply to any defensive player within three meters of the thrower's pivot. If a player contacts an opponent while the disc is in the air and thereby interferes with that opponent's attempt to make a play on the disc , that player has committed a receiving foul.
Some amount of incidental contact before, during, or immediately after the attempt often is unavoidable and is not a foul. The opponent must at least begin an attempt to make a play on the disc. Incidental contact, by definition, is not a foul. If XVI. If the foul is contested, the disc reverts to the thrower. The Principle of Verticality: All players have the right to enter the air space immediately above their torso to make a play on a thrown disc. If non-incidental contact occurs in the airspace immediately above a player before the outcome of the play is determined e.
If the disc is caught or rendered uncatchable before contact occurs, then the outcome of the play is determined already and the contact is not an infraction of this rule. Force-out Foul: If an airborne player catches the disc and is contacted by an opposing player before landing, and that contact causes the player to land out-of-bounds instead of in-bounds, or out of the end zone instead of in the end zone, it is a foul on the opposing player and the fouled player retains possession at the spot of the foul.
If an uncontested force-out foul results in an in-bounds player landing outside the end zone being attacked when they would have landed in the end zone without the foul, a goal is awarded. When the disc is in the air a player may not move in a manner solely to prevent an opponent from taking an unoccupied path to the disc and any resulting non-incidental contact is a foul on the blocking player which is treated like a receiving foul XVI.
Note, if a trailing player runs into a player in front of him, it is nearly always a foul on the trailing player. A player may not take a position that is unavoidable by a moving opponent when time, distance, and line of sight are considered.
Non-incidental contact resulting from taking such a position is a foul on the blocking player. If you are already in a position, you maintaining that position is not "taking a position. Strip: If a defensive player initiates contact with the disc after an offensive player has gained possession of the disc, and the offensive player loses possession as a result, it is a strip.
A strip is a subset of fouls and is treated the same way. Reckless disregard for the safety of fellow players or other dangerously aggressive behavior such as significantly colliding into a stationary opponent , regardless of whether or when the disc arrives or when contact occurs is considered dangerous play and is treated as a foul.
This rule is not superseded by any other rule. If no contact occurs, there is no callable dangerous play. Contact need not be severe. The proper call in this case is "Dangerous Play. This call trumps any foul rules and should be used in situations where the play presented serious risk of injury. A pick occurs whenever an offensive player moves in a manner that causes a defensive player guarding II.
G an offensive player to be obstructed by another player. Obstruction may result from contact with, or the need to avoid, the obstructing player. A pick can be called only by the obstructed player and must be announced by loudly calling pick immediately after it occurs. Call the pick immediately. If you wait too long, you lose your window of opportunity to make the call. If play stops according to XVI. C , players reposition according to XVI.
In addition, the obstructed player is then allowed to move to recover the relative position lost because of the pick. So if the disc is returned to the thrower, everyone resumes the locations they occupied at the earlier of the time of the throw or the time of the call.
Then the picked defender catches up the relative position lost because of the pick. If he was trailing by 9 feet, then he gets to catch back up to 9 feet away, but does not get to set up right next to the offensive player. Traveling: The thrower must establish a pivot at the appropriate spot on the field and keep all or part of the pivot in contact with that spot until the throw is released. Failure to do so is a travel and results in a stoppage of play and a check.
A player catches the disc and either speeds up, changes direction or does not stop as quickly as possible before establishing a pivot XV. A player receives a pass while running or jumping, and releases a pass after the third ground contact and before establishing a pivot XV.
Purposeful bobbling including tipping, delaying, guiding, brushing, or the like to oneself in order to advance the disc in any direction from where it initially was contacted XV. The thrower fails to touch the disc to the ground when required XIII. If a non-standing player loses contact with the pivot spot in order to stand up, it is not a travel, provided the new pivot is established at the same location. It is not a travel if a player catches the disc and releases a pass before the third ground contact XV.
A player's ability to catch or make a play on the disc is not considered to be affected because that player stopped, slowed down, or otherwise ceased to continue playing because a call was made by another player. Players are encouraged to make every effort to continue playing until play actually stops.
When player determines whether an infraction affected the play XVI. Each player is entitled to occupy any position on the field not occupied by an opposing player, unless specifically overridden elsewhere, provided that no personal contact is caused in taking such a position.
A player who jumps is entitled to land at the take-off spot without hindrance by opponents. That player also is entitled to land at another spot, provided that the landing spot, and the direct path between the take-off and landing spots, were not already occupied at the time of take-off. If you commit a blocking foul, the fact that you jumped to the spot instead of running does not negate the foul.
Observers may be used if desired by the captains or the event organizer. Observers are non-players whose role is to carefully watch the action of the game.
An Observer may resolve a dispute without request from the players involved if they cannot resolve it in a timely manner. Censure or eject players for sportsmanship infractions. This includes assigning responsibility for game delays to a specific player. Render opinions on other on-field events e. If an infraction is committed and not called, the player committing the infraction should inform the infracted player or team of the infraction.
It is the responsibility of all players to avoid any delay when starting, restarting, or continuing play. This includes standing over the disc or taking more time than reasonably necessary to put the disc into play. This includes standing back from the disc, wandering around to gain more time, etc.
Pretending not to delay while delaying is still delaying. On a stoppage of play, if it is ever unclear which of a team's members are the current players or where they are on or off the field, they should identify themselves when the opposing team requests.
If a dispute arises on the field, play stops and is restarted with a check when the matter is resolved. If a novice player commits an infraction out of sincere ignorance of the rules, it should be common practice to stop play and explain the infraction. When a call is made, throwers must stop play by visibly or audibly communicating the stoppage as soon as they are aware of the call and all players should echo calls on the field.
If the marker has made reasonable efforts to notify the thrower of a call and believes that the thrower has not stopped play promptly enough, the marker may call a violation under this rule and a completed pass will come back to the thrower XVI. In addition to the assumption that players will not intentionally violate the rules, players are similarly expected to make every effort to avoid violating them. Rules Beta. Become a Patreon! Become a Patreon New! Home Beta. Search Beta. About Beta.
Development Log Beta. Community Beta. Resources Beta. Terms Beta. Score Reporter. Ultimate Central. Pickup Map. Twitter Lists. Submit Bug. Send Feedback. Resource Database. Privacy Policy. Playing Field. Length of Game. Player Substitutions. Starting and Restarting Play. In- and Out-of-bounds. End Zone Possession. The Thrower. The Marker. The Receiver. Violations and Fouls. Appendix 1. View source from. Text Link. Preface Text. Incidental contact: Contact between opposing players that does not affect continued play.
Offensive player: A player whose team is in possession of the disc. This is not a body part, but rather an infinitesimally small point on the body. Player: Any of the up to fourteen persons participating in the game at any one time. Possession of the disc: Sustained contact with, and control of, a non-spinning disc. Catching a pass is equivalent to establishing possession of that pass. A disc in a player's possession is considered part of that player. The pulling team may designate a new puller at any time before the pull.
An intentionally dropped disc is considered a thrown disc. Violation: Any infraction of the rules other than a foul. The playing field proper is the playing field excluding the end zones. A point cap is a maximum score limit imposed before the event.
The team with the most goals at the end of the game is the winner. A standard game has a game total of 15, with a point cap of Team Time-out: Each team has two team time-outs per half in a standard game. Any player on the injured player's team may call an injury time-out. Representatives of the two teams fairly determine which team chooses to. The second half begins with a reversal of the initial choices. Play starts at the beginning of each half and after each goal with a pull. After a goal, the teams switch their direction of attack and the scoring team pulls.
After the disc is released, it is in play and any player may move in any direction. If the pull hits the ground or an out-of-bounds area untouched, it is put into play as follows:. If the disc initially hits an out-of-bounds area, the receiving team may put the disc into play:.
The pulling team must release the pull before the later to occur of:. Thus any pass attempted will be returned to the thrower. Any stall count in effect resumes according to XIV. In this case, the player and the disc are considered in-bounds. A disc becomes in-bounds when it is put into play, or when play starts or restarts. Events occurring after the disc becomes out-of-bounds do not affect where it is put into play. The act of scoring a goal is subject to rule II.
The following actions result in a turnover and a stoppage of play:. The thrower calls a team time-out when none remains while the disc is live or in play. Tacky gloves are legal and do not result in a turnover under this rule. If an offensive player picks up the disc, that player must put it into play. The thrower should pick up the disc and place the pivot at the spot of the disc.
If the count resets to one during a stoppage of play, it is considered a new count. If the pass was incomplete, it is a turnover; play stops and resumes with a check. Reinitiate the stall count means to start over "stalling one…". Uncontested offensive foul or violation: Count reached plus 1, or 9 if over 8. Contested foul or violation: Count reached plus 1, or 6 if over 5.
Marking violation no stoppage : Count reached minus 1, no stalling. Second and subsequent calls when due to a fast count: 6. Defensive technical time-out: Count reached plus 1, or 6 if over 5.
Offensive technical time-out: Count reached plus 1, or 9 if over 8. Obstruction within 5 meters of playing field: Count reached plus 1, or 9 if over 8. Skipping multiple numbers at once in the count is immediately callable as a general violation. Fast count, double team, disc space, and vision blocking are marking violations. Click here to learn more about what this means for our club. Stay in touch with CT Ultimate by joining our email lists!
All game-related announcements and cancellations are distributed via this email list. Search form Search. Sign In. Gameplay Games are to 15 with halftime at 8. Liability It is the captain's and the player's duty to ensure waivers are signed before anyone plays in a game. Inclement Weather Games may be cancelled due to rain at any time.
Rescheduling Games Captains may agree to rescheule rained-out games to future dates. If an infraction results in possession reverting to a thrower who was airborne when releasing the disc , play restarts at the spot on the playing field closest to the point of release. If offensive and defensive players call offsetting infractions on the same play, the disc is returned to the thrower and put into play with a check, with the count reached plus one or at six if over five.
This will be a multi-part post because violations and fouls can get complicated. I will try to get through everything before Glory Days. Calling and Contesting Fouls : An infraction may only be called by a player on the infracted team who recognizes that it has occurred.
A player may contest these calls if that player believes the infraction did not occur ex: 'I hit your hand, but it was on your follow-through and not during your throw'. Continuation Rule: For all violations and fouls discussed in this section, the continuation rule applies: Play stops when the thrower in possession acknowledges that an infraction has been called.
If a call is made when the disc is in the air or the thrower is in the act of throwing, or if the thrower fails to acknowledge the call and subsequently attempts a pass, play continues until the outcome of that pass is determined. So when does play stop or continue based on the continuation rule? Calls made by the THROWER-- If the call was made by the thrower before the disc was thrown: -if the pass was complete, play stops and the disc reverts back to the thrower -if the pass was incomplete, it is a turnover and play does not stop 'play on'.
If the call was made by the thrower while in the act of throwing: -if the pass was complete, the play stands and play does not stop 'play on'. Calls made by NON-THROWERS Offense made the call: - if the call was made before the thrower was in the act of throwing, play stops and the disc reverts back to the thrower -if the call was made after the thrower began the act of throwing, then play does not stop and the play stands Defense made the call same as if offense committed the infraction : Play stops either way!
How do you know if something affected play? Directly from the rulebook: " An infraction affected the play if an infracted player determines that the outcome of the specific play from the time of the infraction until play stops may have been meaningfully different absent the infraction.
Also directly from the rulebook: If no pass is thrown or attempted before the thrower stops play by acknowledging the call, all players return to the locations they occupied when the call was made. If a pass is thrown or attempted before the thrower acknowledges the call or the call is made after the throwing attempt, and if possession reverts to the thrower, all players return to the locations they occupied at the earlier of : the time of the throw, the time of the call.
After a travel call, the thrower must return to the location occupied at the time of the infraction. Picks and Travels have already been covered in previous blog posts. The ultimate goal of Ultimate is to score goals. This is achieved by catching the disc in your 'attacking' end zone as opposed to the 'defending' end zone.
There are a few simple rules associated with possession in the end zone and scoring. Section X. End Zone Possession What happens if there is a turnover in my defending end zone?
If the disc lands in or a defender intercepts catches their D the disc within the defending end zone, then the team now in possession has two choices. The player picking up the disc may: 1 immediately fake or pause at the spot of the disc or interception and play resumes at that spot or 2 immediately take the disc to the closest point on the end zone line. If the player makes a fake or pauses at the original position of the disc 1 , then the player must put the disc into play at that spot and may not move up to the end zone line.
Doing either of these results in a 'travel' to be discussed in a later in this blog post, so keep reading! What if I have possession within the attacking end zone, but did not score? This typically means the player's momentum forced them to run past the end zone line, but did not gain possession of the disc within the end zone. In this scenario, the player must move back to the end zone line and resume play with a ground check.
If the player does not move back to the end zone line, then this is also a travel. What about when a team gains or retains possession of a dead not in play disc in the attacking end zone? When does this happen? This could be due to a foul which would stop play. The disc would be put back into play with a check where the infraction occurred.
Then play with resume according to the above.. Section XI. Scoring I want to win! So, how do I score? Line is not in 3 The throw must be legal 4 You must maintain possession throughout all ground contact What counts as ground contact? Any player contact with the ground during some sort of maneuver e. Anything touching the ground counts as part of the ground. So if you lay out for a disc, land in bounds, slide out of bounds, hit someone's bag who is right by the sideline, and lose possession of the disc, then it does not count as a score because you lost possession during ground contact.
What if someone is a jerk and pushes me when I should have scored according to the four criteria above? Uncontested force-out fouls or any other uncontested fouls that cause a player to lose possession of the disc while within the end zone counts as a score. I did not realize I scored and accidentally threw a turnover.
Oh no! It's okay! If either team recognizes that you caught the disc within the end zone and have already technically scored, then it is a goal regardless of any throws you make after the fact. However, if it is not clear the two teams cannot agree that you were within the end zone and you throw a turnover, tough luck. It's going to be a turnover. Section XVI.
Travels Players are not allowed to run with the disc--the thrower must establish a pivot. All or part of the pivot must stay on the ground until the thrower releases the disc. So, what counts as a travel?
Who can call a travel? What happens after a travel? Play stops, the thrower must move back to the position occupied at the time of the infraction, and play resumes with a check and the stall resumes at the count plus one, or 6 if over 5. If the thrower attempted a throw, the disc reverts back to the thrower. All other players must also return to their previous positions either at 1 the time of the throw or 2 the time of the call, whichever was earlier.
Monday, October 7, Week 3: Tournament Recap. Multiple things to go over briefly, which will probably be covered in more detail in later blog posts.
All of these things were discussed this weekend at the tournament. Zone defense on the other hand is a little trickier and involves covering a specific area rather than a specific person. How does zone defense work? There are multiple ways of running a zone defense. The cup typically consisting of three or four defenders is responsible for following the disc and preventing any throws up-field. The down-field defense is responsible for the rest of the field and typically consist of an up-deep also called middle-middle , wings , and a deep-deep also called monster on WUWU.
The middle-middle's zone is the middle of the field right behind the cup, the wings' zone is the area right by the sidelines, and the deep-deep is responsible for any longer throws.
How does zone offense work? A zone offense looks very similar to a horizontal stack - there are 3 handles back, 2 wings on the sidelines, and 2 poppers in the middle. The main goal of a zone offense is to keep the disc moving.
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